NetworkManager Applet has a new reworked menu. It looks quite sleek. I’d say that it can benefit from rounded corners and translucency. I just cannot figure out how to patch it to get real RGBA. Anyone have an idea? The dropdown menu obviously has RGBA colormap enabled as you can tell from the rounded corners. But it is not translucent and the has black corners on the bottom.
Cimi?
Adjustable transparency for RGBA windows is a must. As you can see in the screenshot, gedit is nigh unusable due to the text and other things poking through so strongly. Those who are able to use blur have it considerably easier, but I, unfortunately, am not among them, and neither is anyone using the open source radeon drivers (I don't know what it's like on the nvidia side).
Please create some way to adjust the translucency. Any way at all. Thanks.
Currently, when you hover the pointer over a widget, it gets prelighted in just one phase. Is it possible to implement a "two (or more) phased prelight" feature (for a softer transaction into prelight state) within the engine, or is it something which must be handled by gtk, beyond the engine?
We now have animated progressbars, some time ago (before cairo era) clearlooks had animated checkboxes and radio buttons, I guess it shouldn't be impossible at least..
In my opinion, the only thing holding back the new murrine engine is the ugly dotted selection rectangles. These appear in buttons, in treeviews, etc. Clearlooks and Nodoka both have fixed this issue since months ago, and it is the only aspect where the current Murrine SVN appears to be lagging behind.
I'm not sure if this has been fixed upstream, but it is apparent in the latest available snapshot I've used (the same one as Ubuntu Intrepid).
Screenshot of the problem attached.
I've heard that you can implement the Nodoka style with the SVN Murrine, but I'd like to see a sample theme packaged to do so. I actually like the rounded scrollbars once you change the plastic bandage-esque dots into lines instead; the currently ugly 'slider' controls could also use the same treatment. The Nodoka engine manages to look non-glossy even with very bright colors.
https://wiki.ubuntu.com/Artwork/Incoming/Intrepid/DustTheme - this concept received much praise on the Ubuntu Art mailing list. Someone contributed a partial implementation using the Aurora engine (because the author of the original mockup said he had it in mind). But a Murrine SVN implementation will have a much better chance of inclusion.